Use this pack to move from an understood user need to design decisions a builder can implement and an independent reviewer can assess. Start with the job in your own words: “Map what a new customer goes through, turn the painful step into screens, and tell me which design decision comes next.” You receive durable design artifacts and an explicit next step; the pack does not write frontend code or choose the product bet for you.
Choose by job
Section titled “Choose by job”Understand what happens. Use journey-mapping for the customer’s path,
service-blueprint for the people and systems behind it, process-mapping for
an internal operation, and experience-status to orient to existing design
artifacts.
Turn intent into a screen experience. Use design-principles for durable
arbitration rules, user-flow for screen sequence and edge paths,
information-architecture for hierarchy and wayfinding, and
interaction-design for behavior within a screen or component.
Set direction and assess the result. Use creative-direction for visual
goals, design-system for the token taxonomy, content-design for the surface’s
message and narrative structure, and design-review for an authoring-time
critique. Copy has four distinct layers: tone-of-voice owns the brand register;
content-design owns what a surface must communicate; copy-direction owns
copy goals for one acquisition surface; ux-writing in product engineering
owns product UI strings.
Match the surface genre. Use conversion-design for marketing,
documentation-design for docs and help, analytical-design for dashboards,
informational-design for editorial reading, marketplace-design for
multi-party exchange, and workspace-design for sustained professional work.
That is the complete 20-skill inventory. Every skill ships a portable method, not framework code, styling syntax, values tables, or pixel comps.
Leave the pack at the discipline boundary
Section titled “Leave the pack at the discipline boundary”- Market, audience, positioning, adoption, and organization-level direction belong to product strategy.
- Framing, appetite, risks, scope, solution options, and bet commitment belong to product-engineering shaping.
- HTML, CSS, components, data bindings, and build evidence belong to frontend engineering after the design is approved.
Read The experience thread for the mental model, or Thread a feature from journey to screens to run the connective path end to end.
Explanation
Section titled “Explanation”- The experience thread — the connective
- craft skills, why the discipline is framework-agnostic, the shared quality floor, the macro/micro carve, and how design intent feeds the build.
How-to
Section titled “How-to”- Thread a feature from journey to screens — map the journey, derive the screen flow and per-screen briefs, blueprint the services, design and critique each screen, and get an independent review.
- Route copy work across content-design, copy-direction, ux-writing, and tone-of-voice — which skill owns what across the four-way copy boundary.
Reference
Section titled “Reference”- The skills, the reviewer, and the
quality-floor— what each skill and theexperience-revieweragent trigger on, what they produce, the[design]layout, and the shared floor they all clear.
Installing and upgrading live in ../_shared/.