experience-design — guides¶
The design/UX seat that carries the whole design thread — from a customer journey, through the screens it implies and the services behind them, to how each screen looks and behaves, to an independent review and a hand-off to realization. 18 skills covering: journey mapping and screen flow derivation (connective thread), design principles (Define phase), genre-specific surface design (marketing, documentation, analytical, marketplace, informational, workspace), craft design (creative direction, design system, information architecture, interaction design), content design and tone of voice, continuous review, and a forked-context reviewer.
Every skill ships portable method, never your stack: no UI-framework code, no styling-language syntax, no values tables, no pixel comps. The skills point to the recognized standards — WCAG, the W3C Design Tokens interchange shape, Apple HIG, Material 3, APQC, BPMN — and ship the method to derive your design, so the discipline travels to any repo and any toolchain.
New here? Read The experience thread to see how the skills compose into one walkable flow, then Thread a feature from journey to screens to run it end to end.
Explanation¶
- The experience thread — the connective
- craft skills, why the discipline is framework-agnostic, the shared quality floor, the macro/micro carve, and how design intent feeds the build.
How-to¶
- Thread a feature from journey to screens — map the journey, derive the screen flow and per-screen briefs, blueprint the services, design and critique each screen, and get an independent review.
Reference¶
- The skills, the reviewer, and the
quality-floor— what each skill and theexperience-revieweragent trigger on, what they produce, the[experience]layout, and the shared floor they all clear.
Installing and upgrading live in ../_shared/.